UX design: arcade highscore tracking app



Dec 2023 - present


The high-score tracking application for the arcade has been designed to provide users with real-time updates on the latest high scores achieved within the arcade. Incorporated within the application are daily and weekly missions, complemented by a thoughtfully crafted reward system. This app is strategically tailored to cater to users within the target age range of 10 to 25.


High-fidelity prototype link

The homescreen keeps track of user’s most recent high score, as well as incorporating the social aspect of the arcade community.



Upon clicking the add button, users are welcomed with a clean and organized layout. Users can choose to start new game, or choose from the recently played list. Or if they are new and hesitant, they could browse the popular games list.



When users decide on a game, they can choose between different modes of the game, then pressing go to start the score tracking function.



User’s can access other users profiles when clicking into their profile pictures, the options to see their achievements and to message them are available.


Design  process
Starting with the problem and the goal.
Identifying user pain points.
Creating personas to empathize with users better.
Creating a user journey map based on personas.
Starting with paper wireframes first.
Then creating digital wireframes on Figma.
Low-fidelity prototype.
Low-fidelity prototype.
Conducting a usability study based on low-fidelity prototypes.
Mockup changes before and after usability test.
Mockup changes before and after usability test.